I may have spent too much time playing some of these games,
but hey, games are fun! For this post I will dissect the games available from
the McCord Museum. There are plenty of popular games that employ, whether
appropriately or not, historical time periods, characters and themes. The
McCord Museum’s games provide a solid platform to discuss the pros and cons of
a museum integrating games into their educational outreach efforts.
The McCord Museum offers a variety of games, from
role-playing social customs to trivia. All of them are relatively short, taking
from 3-10 minutes. The length and variety of games allows visitors get a taste
of history without making a huge time commitment. This leads me to believe that
their target audience is casual visitors to the website who have an interest in
the museum. The games would be fun for students, but I do not get the feeling
playing them that the game creators had a specific K-12 educational agenda.
Even though I do not believe students were the only
audience, I was impressed that a few of the games contained the right level of
snarkiness popular with the 10-14 year age range. When my character got ran
over by a horse and carriage then flew off the screen, I was surprised. I was
also interested and kept playing enjoying the experience of both choosing
period-correct etiquette and watching the ridiculous things that happened when
I did not.
One aspect of the McCord Museum games that could be a turn
off for some people is that they are specific to Montreal. (I did not realize
this until I got stuck on a question that involved liquor laws in the 1920s –
not the same in Canada.) This may be where a museum need to question what their
purpose is in putting games on their website and who are the games for. Should
they have games for people unfamiliar with the institution? Assuming that a
website will get non-local traffic, how much background should the game
designers assume players have? I did not get frustrated in not knowing much
Canadian history because the McCord Museum offered a number of quick games to
play, yet I could see how I would in a longer game.
In general I like the aesthetic of these games, but looks also
highlight how quickly the technology becomes out of date. The images in almost
all of the games were too small for me to really see on my computer. For some
of the games this did not matter, but when it was a quiz and I had to answer a
question about the image, the game became problematic. Another problematic
situation occurred when a scene change notified me of a “Plug-in Failure,” in ‘Mind
Your Manners.’ Eventually, the game started working again, but the only reason
I stayed long enough to see that happen was because I am writing this
post. Games can be great ways for institutions to move their message forward, but they also need constant supervision and updating to stay relevant. Even with their kinks, the games add a needed sense of humor and play to history that historians sometimes leave out of their academic lives.
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